﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.templates.player
{
    public class BaseArmorDefence
{
	/**
	 * Field _chest.
	 */
	private int _chest;
	/**
	 * Field _legs.
	 */
	private int _legs;
	/**
	 * Field _helmet.
	 */
	private int _helmet;
	/**
	 * Field _boots.
	 */
	private int _boots;
	/**
	 * Field _gloves.
	 */
	private int _gloves;
	/**
	 * Field _underwear.
	 */
	private int _underwear;
	/**
	 * Field _cloak.
	 */
	private int _cloak;
	
	/**
	 * Constructor for BaseArmorDefence.
	 * @param chest int
	 * @param legs int
	 * @param helmet int
	 * @param boots int
	 * @param gloves int
	 * @param underwear int
	 * @param cloak int
	 */
	public BaseArmorDefence(int chest, int legs, int helmet, int boots, int gloves, int underwear, int cloak)
	{
		_chest = chest;
		_legs = legs;
		_helmet = helmet;
		_boots = boots;
		_gloves = gloves;
		_underwear = underwear;
		_cloak = cloak;
	}
	
	/**
	 * Method getChestDef.
	 * @return int
	 */
	public int getChestDef()
	{
		return _chest;
	}
	
	/**
	 * Method getLegsDef.
	 * @return int
	 */
	public int getLegsDef()
	{
		return _legs;
	}
	
	/**
	 * Method getHelmetDef.
	 * @return int
	 */
	public int getHelmetDef()
	{
		return _helmet;
	}
	
	/**
	 * Method getBootsDef.
	 * @return int
	 */
	public int getBootsDef()
	{
		return _boots;
	}
	
	/**
	 * Method getGlovesDef.
	 * @return int
	 */
	public int getGlovesDef()
	{
		return _gloves;
	}
	
	/**
	 * Method getUnderwearDef.
	 * @return int
	 */
	public int getUnderwearDef()
	{
		return _underwear;
	}
	
	/**
	 * Method getCloakDef.
	 * @return int
	 */
	public int getCloakDef()
	{
		return _cloak;
	}
}
}
